/**
 * 
 */
package com.designpattern.uml.aggregation;

/**
 * @author zhangyang
 *
 */
public class Computer {

	private Mouse mouse;
	
	private Monitor monitor;

	public void setMouse(Mouse mouse) {
		this.mouse = mouse;
	}

	public void setMonitor(Monitor monitor) {
		this.monitor = monitor;
	}
	
	
}
